Tech

Scrum cheat sheet

Scrum cheat sheet. Explore our ultimate quick reference for Scrum.

This Scrum Cheat Sheet offers a comprehensive overview of key Scrum roles, artifacts, processes, and tools. It serves as a quick reference guide for Scrum Teams, Product Owners, and Scrum Masters, encapsulating the essence of Agile project management practices. Ideal for both beginners and experienced practitioners seeking to streamline their Agile workflows.

Roles

Scrum Team

  • Team is cross-functional and consists of 5-9 people
  • There are no set project roles within the team
  • Team defines tasks and assignments
  • Team is self-organizing and self-managing
  • Maintains the Sprint Backlog
  • Conducts the Sprint Review

Product Owner (PO)

  • Accountable for product success
  • Defines all product features
  • Responsible for prioritizing product features
  • Maintains the Product Backlog
  • Insures team working on highest valued features

Scrum Master (SM)

  • Holds daily 15 minute team meeting (Daily Scrum)
  • Removes obstacles
  • Shields the team from external interference
  • Maintains the Sprint Burndown Chart
  • Conducts Sprint Retrospective at the end of a Sprint
  • Is a facilitator not a manager

Artifacts

Product Backlog - (PB)

  • List of all desired product features
  • List can contain bugs and non-functional items
  • Product Owner responsible for prioritizing
  • Items can be added by anyone at anytime
  • Each item should have a business value assigned
  • Maintained by the Product Owner

Sprint Backlog – (SB)

  • To-do list (also known as Backlog item) for the Sprint
  • Created by the Scrum Team
  • Product Owner has defined as highest priority

Burndown Chart – (BC)

  • Chart showing how much work remaining in a Sprint
  • Calculated in hours remaining
  • Maintained by the Scrum Master daily

Release Backlog – (RB)

  • Same as the Product Backlog. May involve one or more sprints dependent on determined Release date

“DONE”= Potentially Shippable!

Process

Sprint Planning -> Product Backlog -> Sprint Backlog -> Daily Scrum -> Sprint Review -> Sprint Shippable Product -> Sprint Retrospective

Tools

Task Board

  • White Board containing teams Sprint goals backlog items tasks tasks in progress “DONE” items and the daily Sprint Burndown chart.
  • Scrum meeting best held around task board
  • Visible to everyone

Meetings

Sprint Planning – Day 1 / First Half

  • Product backlog prepared prior to meeting
  • First half – Team selects items committing to complete
  • Additional discussion of PB occurs during actual Sprint

Sprint Planning – Day 1 / Second Half

  • Occurs after first half done – PO available for questions
  • Team solely responsible for deciding how to build
  • Tasks created / assigned – Sprint Backlog produced

Daily Scrum

  • Held every day during a Sprint
  • Lasts 15 minutes
  • Team members report to each other not Scrum Master
  • Asks 3 questions during meeting
    • "What have you done since last daily scrum?"
    • "What will you do before the next daily scrum?"
    • "What obstacles are impeding your work?"
  • Opportunity for team members to synchronize their work

Sprint Review

  • Team presents “done” code to PO and stakeholders
  • Functionality not “done” is not shown
  • Feedback generated - PB maybe reprioritized
  • Scrum Master sets next Sprint Review

Sprint Retrospective

  • Attendees – SM and Team. PO is optional
  • Questions – What went well and what can be improved?
  • SM helps team in discovery – not provide answers

Visibility + Flexibility = Scrum

Estimating

User Stories

  • A very high level definition of what the customer wants the system to do.
  • Each story is captured as a separate item on the Product Backlog
  • User stories are NOT dependent on other stories
  • Story Template: As a [User] I want [function] So that [desired result].
  • Story Example: As a user I want to print a recipe so that I can cook it.

Story Points

  • A simple way to initially estimate level of effort expected to develop
  • Story points are a relative measure of feature difficulty
  • Usually scored on a scale of 1-10. 1=very easy through 10=very difficult
  • Example: “Send to a Friend” Story Points = 2, “Shopping Cart” Story Points = 9

Business Value

  • Each User Story in the Product Backlog should have a corresponding business value assigned.
  • Typically assign (LMH) Low Medium High
  • PO prioritizes Backlog items by highest value

Estimate Team Capacity

  • Capacity = # Teammates (Productive Hrs x Sprint Days)
  • Example – Team size is 4 Productive Hrs are 5 Sprint length is 30 days.
  • Capacity = 4 (5 x30) = 600 hours
  • NOTE: Account for vacation time during the Sprint!

Velocity

  • The rate at which team converts items to “DONE” in a single Sprint – Usually calculated in Story Points.

Other Usefull information

FAQ

- Who decides when a Release happens? At the end of any given Sprint the PO can initiate a Release.

  • Who is responsible for managing the teams? The teams are responsible for managing themselves.
  • What is the length of a task? Tasks should take no longer than 16 hours. If longer then the task should be broken down further.
  • Who manages obstacles? Primary responsibility is on the Scrum Master. However teams must learn to resolve their own issues. If not able then escalated to SM.
  • What are two of the biggest challenges in Scrum? Teams not self-managing, Scrum Master managing not leading.

Glossary of Terms

  • Time Box - A period of time to finish a task. The end date is set and can not be changed
  • Chickens – People that are not committed to the project and are not accountable for deliverables
  • Pigs – People who are accountable for the project’s success
  • Single Wringable Neck – This is the Product Owner!

5 Useful Tips for Scrum First-Timers

  1. Embrace the Scrum Mindset: Fully commit to the Scrum framework and its principles. Being open to change, collaboration, and continuous improvement is key.
  2. Focus on Communication: Effective communication among team members and stakeholders is crucial. Daily stand-ups and sprint retrospectives are opportunities to align and refine.
  3. Start Small, Then Scale: Begin with smaller projects or sprints to get accustomed to the Scrum process. This approach allows for easier adjustments and learning.
  4. Prioritize Backlog Effectively: Work closely with the Product Owner to ensure the backlog is well-organized and prioritized according to business value and team capacity.
  5. Learn from Each Sprint: Reflect on what went well and what didn't after each sprint. Use retrospectives as a tool for continuous learning and adaptation.

Useful resources

  1. Scrum.org Resource Center - Offers resources for all levels of Scrum learning, from beginners to advanced practitioners.
  2. What is Scrum? | Atlassian - Provides a comprehensive overview of Scrum practices and principles.
  3. Scrum Alliance Learning Journey - Interactive educational content for Scrum Alliance members to deepen Scrum knowledge.
  4. Scrum Ideas - Free resources, articles, and guides for learning and applying Scrum and Agile principles.
  5. Ways To Learn About Scrum | Scrum.org - Learning paths, self-assessments, and resources for understanding Scrum roles and practices. 6.Printable Scrum Cheat Sheet by ProTech